Posts Tagged ‘work’

PostHeaderIcon iPhone OS 4.0 Looms, But When Will We See It?

Apple has set the standard that once every year they will release a new version of the iPhone. It stands to reason that this year will be no different, with a new model likely coming sometime this summer. But arguably just as important as Apple’s hardware refresh is the accompanying software refresh that comes with it as well. And that’s why it shouldn’t be surprising at all that whispers of iPhone OS 4.0 are starting to grow. But this year, the timeline appears a bit off.

As AppleInsider reported today, iPhone OS 4.0 is likely to deliver multitasking support. If true, that will make it perhaps the most important OS upgrade for the platform yet. However, in reporting the news, AppleInsider also notes that the software, “remains under development and reportedly has a quite ‘way to go’ before it’s ready for prime time.” Looking back at the iPhone OS SDK history you’ll notice a constant: Apple has released the beta builds in March the past two years. We’re already well into March this year, and so far, no word about Apple being close to doing the same.

In fact, last year, Apple held its iPhone OS 3.0 preview event (where it first made a beta available) on March 17. I remember this well because I was unable to attend as I was at the SXSW festival in Austin, Texas. I also remember when Apple sent out the invites to that event, March 12, because I wrote up the report about it on my way to the airport to leave for Austin. But the difference last year is that there were whispers leading up to that announcement that there would be some kind of event in March for the iPhone OS. This year, so far, nothing.

Now, it’s possible that some of the speculation about the new iPhone OS release has been muted because of the recent iPad unveiling, and it’s upcoming launch on April 3. But that very launch also adds fuel to the fire that we won’t be seeing an iPhone 4.0 OS anytime soon. After all, Apple is currently in the process of rolling out the beta builds of iPhone OS 3.2 (currently on beta 4), which is the OS the iPad will apparently ship with.

The launch of the SDK is important because it gives developers time to get their apps ready for any big changes coming. And multitasking seems like it would be a pretty huge change, though it’s not entirely clear if most of the work would be done through the OS itself to optimize how app resources are managed, rather than apps having to do that themselves to be deemed “multitasking ready.” Hell, it’s not even clear if any iPhone beyond the inevitable new one will be allowed to let third-party apps run at the same time as the new hardware will undoubtedly have a faster processor (possibly the A4 found in the iPad), more RAM, and maybe even a better battery — all of which will be crucial to multitasking.

I’ve spoken with a few developers and none have yet seen any part of the iPhone 4.0 OS. A few have gotten word from the company that it is indeed coming, and that big changes are in store (which had led me to speculate about background running in the past) but have no idea when that will be. Apple, meanwhile, has been thinking about how best to let third-party applications run in the background on the iPhone for about a year now.

It seems unlikely that Apple would launch a new iPhone OS without giving developers plenty of time to play around with it. And since there is no word about the 4.0 SDK coming anytime soon, that could well mean a push from the usual June/July timeframe for a new (final build) iPhone OS launch. Might we see new iPhone hardware that launches with OS 3.2? And then iPhone OS 4.0 would be released as a free upgrade closer to the Fall timeframe? It certainly seems possible.

Information provided by CrunchBase




PostHeaderIcon Linux.com store adds more clothing options for your geek lifestyle

The Linux.com store is open for business! Nice looking shirts, hats, and onesies are available for Linux users of all ages.

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Linux.com store adds more clothing options for your geek lifestyle

PostHeaderIcon Embrace Your Inner Geek At The New Linux Store

The Linux Foundation, the non-profit that supports the growth of the Linux kernel, has launched a merchandise store where people can purchase a newly launched line of original T-shirts, hats, mugs and other items that reflect “geek culture.”

According a release sent out by the Foundation, merchandise available in the Linux.com store is “designed to reflect the unique and varied culture associated with Linux” and will support the work of Linux creator Linus Torvalds. For example, t-shirts contain phrases like “Free The Code,” “FSCK the Establishment,” and “Fork You.” All revenue generated from the store will go directly towards Linux Foundation activities, initiatives and events.

In conjunction with the launch of the store, Linux is holding a t-shirt design contest. Design submissions are due on the store’s site by April 11, 2010. The top five designs will be available for community vote at Linux.com through June 6, 2010 and the winning design will be included on T-shirts available for purchase in the Linux.com Store. The lucky designer will be awarded with travel to Boston to attend the Foundation’s annual conference LinuxCon in August.

The Linus Foundation has launched a number of unique initiatives to help raise funds for the organization and its open source initiatives. Last year, the Linux Foundation launched a branded Visa credit card.

About the Linux Foundation

The Linux Foundation is a nonprofit consortium dedicated to fostering the growth of Linux. Founded in 2007, the Linux Foundation sponsors the work of Linux creator Linus Torvalds and is supported by leading Linux and open source companies and developers from around the world. The Linux Foundation promotes, protects and standardizes Linux by hosting important workgroups, events and online resources such as Linux.com. For more information, please visit www.linuxfoundation.org.




PostHeaderIcon NYT: Facebook Location Features Coming Next Month

Facebook is finally going to enter the location game at this April’s f8 conference, according to a report this morning on the NYT’s Bits blog. And they’re looking to take Google head on.

We’ve been hearing rumors about Facebook’s location features for a long time, but the buzz has picked up in the last few months. Those rumors got legs in October, when we noticed that the site had added language explicitly talking about location features to its rewritten privacy policy.

The question now is exactly what this location sharing will look like. I’ve heard that Facebook has tested simply attaching location data to user status updates, similar to the way Twitter does it. According to the report, Facebook will also offer an API to third parties, presumably allowing services like Foursquare to send their location data into Facebook (it’s unclear if data will also flow the other way, but I suspect it will once Facebook can get the privacy settings right).

Perhaps the most interesting part of the Times piece is the assertion that Facebook isn’t looking to beat Foursquare, Gowalla, and similar location based services — something that I believe it could easily do if it wanted to. Rather, it’s looking to beat Google in the small-business advertising space. The Times report doesn’t say much on how exactly Facebook is going to do that, but I suspect it will involve getting as many third parties as possible to integrate its API.

Information provided by CrunchBase




PostHeaderIcon Duckshead Revisited: Apple approves DuckPhone after minor changes

Remember that guy who made the DuckPhone iPhone app ?

Original post: 
Duckshead Revisited: Apple approves DuckPhone after minor changes

PostHeaderIcon Shanzaistudios.com: The next big thing in China is “socialist” production

The guys behind Shanzai.com – a blog covering the very best in China and Indian shanzai products – are taking the world of shanzai online with a new crowdsourcing site called Shanzaistudios.com Basically, its your standard crowdsourcing model or better yet “Social Production” – the site puts up a product they can manufacture in China and everyone visiting the site gets to help form the final design that gets made and sold.

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Shanzaistudios.com: The next big thing in China is “socialist” production

PostHeaderIcon Palm Says Revenue Will Be Lower Than Expected, Cites Slow Sales

Handset manufacturer Palm has updated its guidance this morning, indicating that revenues for the quarter and full year will be “well below its previously forecasted range of $1.6 billion to $1.8 billion”. The company expects that revenues for the third quarter of fiscal year 2010 will be in the range of $285 million to $310 million on a GAAP basis.

In a statement, Palm says disappointing sales are due to “slower than expected consumer adoption” of its products, resulting in lower than expected order volumes from carriers and the deferral of orders to future periods.

The company intends to provide more detail on its financial results during its third-quarter financial results conference call scheduled for March 18.

Since peaking in September 2009, at $17.75, Palm’s stock has fallen to less than half that, closing at $8.09 on Wednesday. Expect it to drop more today.

Palm chairman and CEO Jon Rubinstein is quoted as follows:

“Palm webOS is recognized as a groundbreaking platform that enables one of the best smartphone experiences available today, and our work to evolve the platform and bring industry-leading technology to market continues.

However, driving broad consumer adoption of Palm products is taking longer than we anticipated. Our carrier partners remain committed, and we are working closely with them to increase awareness and drive sales of our differentiated Palm products.”

Good luck with that.

How long until a bigger rival snaps up the company?

(Image via HandCellPhone)

Information provided by CrunchBase




PostHeaderIcon Guiltvault: A brilliant business idea that I’m giving away

Every entrepreneur is familiar with the moment. The moment when you stumble across an annoying problem – a problem that you’d pay money to solve – and suddenly a synapse fires in your brain.

“Holy crap, if I’d pay money to solve this, so would other people. There’s a business here!”.

It’s the moment that has kick started a million businesses and generated billions of dollars over the decades. And on Sunday evening, not for the first time in what I laughingly call my career, I experienced it.

I’d filed my TechCrunch column earlier in the day and with little else planned, I decided to relax by watching some old episodes of Jonathan Creek: the BBC comedy drama about a magician’s assistant who solves seemingly impossible crimes. The show ran for four series in the UK between 1997 – 2004 and, I think, was also shown on BBC America. I’ve looked for the DVDs over here but I can’t find them, nor can I find a legal way to view them online. Like the petty criminal that I am, then, I headed to YouTube. Sure enough all four series were there, as was a recent one-off reunion special.

As I worked my way through the entire back catalogue, I remembered just how great a show Jonathan Creek is. David Renwick’s scripts are brilliant – apparently each one took him several months to write, thanks to the intricacies of the puzzles each episode contains. The show is so good in fact, that I started to feel guilty: I know that Renwick isn’t going to receive a single penny of residual payment from my YouTube viewing. If only there was some way to contact him, tell him how much I enjoy the show, and offer to send him some money for the lost DVD sale. (Note: it’s not the BBC I care about losing money – they can afford it – but Renwick himself.)

And then I realised that I’m not alone in having this desire, or alone in wanting to pay money to solve it. In fact several times recently I’ve found myself on the other side of the equation. Back in December, I decided to give away the US ebook edition of my last book for free, online. My reason for doing so are outlined here – basically it wasn’t widely available in the US and I wanted people here to read it so they might buy my next one.

Since then I’ve had several dozen emails, tweets and other digital notes from people who have read the book for free, asking if there’s any way they can retroactively pay me some money to say thank you. No, really. Most asked for my Paypal details, or a way to send a check for the ebook cover price of $9.99. Others offered to buy me $9.99  worth of beer at events they knew I’d be attending; an offer which would have been much more enticing had I not given up drinking last October.

And that’s when I had the moment. I want to pay David Renwick for work of his that I’ve already enjoyed, but I can’t. People want to pay me for work of mine, but – expect through some tortuous email exchange, which resulted in me turning down the dozens of offers of money because it seemed somehow weird – they can’t.

I thought of putting a note on my site suggesting that people donate to charity instead, but I couldn’t figure out the best way to implement that, or to thank/reward the people who did. Equally, there’s no way of me finding out what Renwick would like me to do to reward him – send him a check? Donate to charity? Buy something from his Amazon wishlist? Does he even have one?

Of course, I’m not the first person to realise that there’s a need for content creators to be rewarded for stuff that is consumed for free online. Peter Sunde, the founder of Pirate Bay, recently announced the launch of Flattr, his micropayment service that allows creators to be paid tiny amounts of money for their work.

Subscribers pay $5 a month, which is then divided up equally between all of the Flattr-enabled sites that the user wants to reward during that period. Setting aside the irony that the guy behind Pirate Bay is now claiming that creating content should be rewarded ( “People love things and they want to pay” he told the BBC, with a straight face), the fact remains that Flattr is a terrible idea.

Dividing your monthly subscription equally amongst all of the sites you enjoy means that the more you use the service, the less each site gets. And given that all of these services have a minimum pay-out (usually between $50-$100), it will be a long time before most creators will see any real reward. Also, the service puts all of the effort in the wrong place. I’m simply not going to sign up for $5 a month in the hope that the creators I enjoy will all use Flattr. There are a whole load of competitors: Sprinklepenny, Kachingle et al…I’d have to sign up to them all to cover all my bases.

For me, as someone who straddles both sides of the creator/audience fence, the idea of micropayments as a way to reward creators is a non-starter, mainly because it fundamentally misunderstands the psychology of why we want to reward creators.

Sure, part of the reason I want to pay David Renwick is guilt – a desire to do the right thing. But even that guilt has selfish motivations: if Renwick isn’t properly rewarded for creating something that gives me so much pleasure, I’m worried that he might be discouraged from continuing. I want to encourage him to carry on writing, so I can carry on enjoying.

Much more powerful is the fanboy motivation. Within all fans, there’s a subconscious desire for the artists they admire to be aware of that admiration. That’s why people send fan letters – not because they’re expecting a reply, although that’s a nice bonus – but rather for the fantasy that the artist will read it. We want a connection with our heroes. Allied to that desire to be noticed, is the desire for our peers to appreciate our generosity. There’s a reason why charity donation sites usually display the names of donors, and the amounts they’ve donated.  It’s an ego thing – if I see that my peers have donated an average of $10, I want to donate $20 to prove I’m more generous – and it drives the average donation upwards.

Giving 1c, or even $1, as part of a regular monthly split through services like Flattr does nothing to satisfy any of those desires. Splitting a regular monthly payment between dozens of creators doesn’t allow me to form a connection with any one of them. Such tiny amounts won’t encourage them to keep creating, nor will they allow me to show off my generosity to my peers. And of course, the chances of my favourite creator being registered with Flattr or any other single payment service is close to nil.

For all of those reasons, micropayment services are a non starter. An embarrassment, even.

Instead what someone needs to build is a macropayment service. A way to make a one-off payment to a specific creator to thank them for their entire body of work. If you insist on using a ‘micro’ word, then the correct one is ‘micropatronage’: an affordable version of the age-old practice of wealthy patrons supporting artists in substantive, public ways – ways that stroke the patron’s ego and/or guarantee their place in heaven.

Specifically, I’d love to see a service that allows me to reward David Renwick – or any other writer, journalist, artist, singer, filmmaker, or content creator – for his entire body of work. The value of the reward might be $5, or $10 or, if I’m wealthy, $100 or even $1000. The important thing is that I get to send the reward directly to the creator, and I get to show off that I’ve done so.

Here in specific terms are the four things the service should allow me to do…

  • Make a ‘payment’ in whatever form suits the creator: through a Paypal transaction, by buying something from their Amazon wishlist, by donating to their favourite charity – even by paying off their bar tab at their local pub. It’s up to them. The more creative the better, actually. I’d love the idea of rewarding a starving artist through Pizza Hut gift certificates, if that’s what they want.
  • Display the payment publicly. I want to Tweet that I’ve made the payment, or add it to Blippy – or whatever. But more importantly, I want my payment to appear on the artist’s website, along with my name. That way, I feel like my fan-dom is being acknowledged both by the artist and by other fans. What would be super cool would be if the artist figured out some other way to reach out to fans who support them: maybe people who donate over a certain amount get a DVD/signed book/print/whatever. But, again, that’s up to them.
  • Allow me to reward the artist directly. No bullshit 10% commissions like Flattr charges. I’m a fan of David Renwick, so it’s him who should get the money, not the dude who created Pirate Bay – he’s made more than enough hay from other people’s creativity.
  • Reward artists who aren’t signed up to the service. This is the big one. For a system to work, users have to be able to use it to reward anyone. That’s one of the things that made Paypal so successful. All you need to do to pay someone using Paypal is to enter their email address. If they don’t have a Paypal account, they receive an email inviting them to sign up to receive the money – which of course, due to the financial incentive – they do. This service should be the same. If the artist I want to reward isn’t registered on the service, I should be able to enter their email address and have the service contact them, asking them to choose how they’d like to be rewarded. When they’ve done that, I get an automated email with a payment link and am able to send the reward via whatever method they’ve chosen. Obviously once they’re signed up, future payments can be processed straight away. And if I don’t know the email address for a particular creator? No problem – I can enter their publisher, record label, newspaper or whoever else distributes their work and the site will figure out the correct contact email. Publishers forward mail to their authors all the time.

…and that’s it. As a ‘consumer’ (urk) of content, I want that service to exist so that I can start rewarding people using it. As a writer, I want that service to exist so that I can add myself to it and display a little logo on my site that links to my listing. That way, next time someone feels the urge to reward me, they can do so without having to ask first.

So what to do with this idea? If I were an entrepreneur, the answer to that would be simple. I’d figure out the specifics of how such a service might work, and then I’d build it. Or at least hire someone to build it. I’d set up a company either raise some seed money or boot-strap the thing myself. I’d do market research and figure out business models and all that stuff. I’d probably give it a name like Guiltvault or Micropatron (both gone). Maybe it would work, maybe it wouldn’t. That’s the fun of being an entrepreneur.

But I’m not an entrepreneur. Moreover, I’ve been one – several times – and I’ve sworn never to go back to that world. Also, there’s a part of me that thinks this idea could work best as a non-profit. Or even perhaps as a kind of open standard thing. Certainly with all the rewards going directly to the creators, no one else is going to get rich out of it – which might actually be the secret to getting publishers, agents and trade bodies on board with it.

So instead of drawing up an NDA and building a business, I’ve decided to do the opposite: to release the idea into the wild in the in the hope that someone – or some group of people – might want to run with it. For once, I’m actually encouraging the wisdom of TechCrunch commenters: I’m curious to know how you see the idea working, or why you see it failing. And if anyone with a history of making things actually happen feels like having a crack at building this, then you have my blessing. I’d be delighted to track your progress here on TechCrunch.

For my part, I’ve vowed to stay out of business – and it’s a vow I plan on sticking to. But if I can be of any help connecting people or throwing ideas into the ring, then give me a shout. Either way, I’ll be the first author to sign up to use it.

And, hell, if you make a billion dollars from the idea, at least you’ll know how to reward me for my contribution.




PostHeaderIcon Google Buzz Boosts Sharing On Google Reader By 35 Percent

Social sharing is becoming a big contributor to traffic for many sites. While Facebook and Twitter drive more sharing than any other services, Google is trying to compete with Buzz, which is now part of Gmail but shares links to article and blog posts through Google Reader. Over the past month, according to AddThis, sharing through Google Reader is up 35 percent, with a big jump on February 9, the day Buzz launched.  This number only measures sharing through the AddThis button, which is on more than 600,000 Websites and gives you the option to share content through more than 200 services. So it is only a proxy for total sharing on Google Reader, but a decent one.

Google Reader still barely registers when compared to Twitter and Facebook, which account for 31 percent and 8 percent of all sharing via AddThis, respectively.  But Buzz is definitely giving it a boost.

You can now chart how different services do against each other on the sharing front via a new services directory on AddThis. For instance, Google Bookmarks does much better than Google Reader, with 5 percent of all AddThis activity.  It even beats Digg (which has 3 percent).  Google Bookmarks is probably used more for personal bookmarking than for social consumption, but it is smack in the middle of Twitter and Digg when it comes to activity via AddThis.

Another comparison is Tumblr versus Posterous, which suggests that Tumblr  is much more popular as a reposting tool, and is about neck-and-neck with WordPress.




PostHeaderIcon Loud Noises! Google Buzz Is A Broken Instrument Capable Of Beautiful Music.

Google Buzz is now two weeks old. I decided to hold off on writing about it (beyond my overview on launch day), until I had a solid amount of time to play with it and gather my thoughts. Now I have. And now I will.

My reasoning for holding off is pretty simple: I was confused. For the first few hours I was sure it was the best thing ever. Then I was certain it was the worst thing ever. The truth, not surprisingly, is likely somewhere in the middle. Google Buzz is a service with a ton of potential, but the execution of it is so bad right now, that’s it’s at points completely unusable.

I’m not going to go into the privacy implications of it, because those have already been discussed ad-nauseum. And while plenty of them certainly seem valid, I’m just thinking about Buzz from a pure product perspective.

First, the bad:

These entire two weeks, one problem has stood out above all others to me with Buzz: when people set the service to automatically import tweets and FriendFeed messages, Buzz collects them in bulk and spews them into your Buzz stream only once ever few hours (and sometimes once a day). If you happen to follow a person who imports either of these and is even just moderately prolific on either service, it leads to a Buzz stream that is ridiculously overrun by one contact.

Earlier today for example, one of my contacts had 30 messages in a row from FriendFeed import at the exact same time. So in order to see anything else on Buzz, I had to scroll below these 30 messages. Sure, I could mute them (and for some I did), but that takes way too long to do. And the reality is, you shouldn’t have to do that. This is just poor execution.

And it’s one thing if this happens once, but it happens multiple times a day. The same exact thing happened just hours after that one incident, but with tweets instead of FriendFeed messages — over 20 of them instantly instantly overtook my Buzz stream. It renders the service completely unusable unless you unsubscribe from that user — how’s that for a social network? One that works best the less social it is.

But that seems to be the case. Google has been testing the product internally for a few months, and a few Googlers have noted that in their longer experience with the site, they’ve found that it’s best to only follow a handful of people and let Buzz’s algorithms do the rest of the work to find you content you’ll be interested in. Again, it’s a social network where it’s better to be less social. Odd.

Currently, I’m following just 79 people of the over 1,500 that follow me — I’d like to follow more, but I know it will just make my Buzz experience worse (because I was and had to cut a bunch out). In fact, I could probably do with half the noise I currently see, so maybe I should cut some of those 79 as well. That really seems to be the only way to make it manageable right now.

As far as I can tell, even after two weeks of muting, liking, and commenting quite a bit, I’m not seeing the service tailor itself to my needs. Google promised this would be a big part of it, but if it’s doing it, it’s not doing it well enough — to the point where I need them to actually tell me in what way they’re doing it.

Basically, Buzz needs to become FriendFeed. From the moment I first saw it, I thought it was FriendFeed — and it kind of is, but minus all of the good filtering, social recommendation, and stacking options. For example, in FriendFeed, I can not only just mute an item, I can mute just a certain type of item just from a certain user. I’d love to do that for the aforementioned people’s tweets and FriendFeed items. Also, FriendFeed does a far superior job of bunching together similar items if you import a lot of them at once. So, for example, those 20+ tweets would have been condensed to one or two with a link to “18 more like this” which you could click to expand if you wanted to see them.

Speaking of click to expand, that’s something else Buzz needs to utilize better immediately. When I see I have new Buzz unread items, I expect them to be big entries, not comments. So when I click on the Buzz tab and see 100 new comments that I must scroll through to get to another item, I’m annoyed. The comments, while often interesting, are just meant to supplement the content they are talking about. Instead, they completely overwhelm the original message. Buzz likes to show me all the comments for any item I’ve expanded just once. By default, Buzz needs to collapse all but maybe the top and button comments each time, with the option to click to see the rest. You know, just like FriendFeed does.

I don’t see how Buzz could so closely copy many of FriendFeed’s features but leave out the vital part: the filtering. Without it, FriendFeed would just be a bunch of noise as well. That’s the nature of importing social data from a variety of sites — it’s about taking a lot of content and presenting it in a way that’s manageable. Right now, Buzz is failing badly at that. And just imagine if they add more auto-import options (FriendFeed has dozens) — it will be totally out of control.

Frankly, I think Buzz should completely disable the auto-importing of tweets, FriendFeed items, and anything else they cannot pull in in realtime until they are able to. That’s another key area Buzz misses the boat on. FriendFeed works with Twitter because it is real-time importing tweets (and when that was broken, I quit using it). When Buzz imports tweets in bunches (or even just late), they’re pretty much useless across-the-board. They’re just noise.

And that’s what Google Buzz is right now, noise. If that’s what they were going for with the name, it worked.

But wait, the good:

Okay, now that I’ve slammed Buzz for what I see as fundamental flaws that make it unusable for most of the time in its current state. I’ll talk about what I actually do like about it — and make no mistake, there are things, otherwise I wouldn’t care about the poor execution.

Hands down, the best thing Buzz has going for it is the usage. It’s huge. Because the crammed it into Gmail, Buzz has likely already been exposed to way more users than FriendFeed ever was. The big knock against FriendFeed was always that it was the coolest service no one was using. Google Buzz can be the FriendFeed that everyone is using.

A number of items from popular users are regularly getting over 100 comments, and hundreds of “likes.” Because I’m always in Gmail, I find myself checking it quite often, even despite my aforementioned problems. Further, while some people are annoyed with Buzz messages showing up in their inbox, I find the fact that you can respond to them right from there very, very useful. The fact that you can reply to buzzes over IM is also very interesting. I still believe Google is onto something very smart with this Buzz integration within Gmail (again, it just needs to make Buzz itself better).

Buzz also does a great job of making it quick and easy to share. The box at the top of the service works well, and I particularly like that when you paste a link in, you can easily select which pictures from the site to include in the buzz. The idea of private buzzing at first seemed silly to me because you have to create a group, until I realized that if I wanted to message just one person, I could use IM or even email within Gmail as well. While I’m not yet using it, it does seem like private group buzzing could be useful.

But probably my favorite part of Buzz is the mobile version. The web app is very well made, and handles elements like location well (and makes much more sense right now than Google’s other location product, Latitude). On Android phones, Buzz is even better when you use it on the Google Maps app. It’s also very cool to see on a map where other buzzes are coming from.

Okay, so there was more bad:

Yes, Google Buzz needs a lot of work in my opinion. To be honest, I think they should just finish the job and more completely emulate everything about FriendFeed. FriendFeed was a great service, but once Facebook acquired the team, it became more of a ghost town then some already thought it was. But there still is a need for this type of service in my opinion, and I’m positive that Google Buzz can be it. (That is, unless Facebook, with their secret messaging project, beats them to it.)

While Google will never admit it, it seems pretty clear the product was shoved out the door prematurely. The mad rush to make changes and the blog posts with tips on how to use it prove that. It definitely should have launched in Gmail Labs, where these kinks could be ironed out amongst a more understanding early-adopter crowd. Instead, Google clearly wanted to go from zero to social in four seconds flat. Unfortunately, they forgot to install seat belts. Or, at the very least, barf bags.

Now Google runs the risk of having users who have already soured on Buzz because it was shoved in their face as a good but completely unpolished idea. Because of that, they’ll have double the work to do if they hope to convince those same users to try it again when it is fully ready to go. That is, if it is ever fully ready to go. They’re close yet so far from turning that annoying buzz into music to my ears.




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