Posts Tagged ‘windows-mobile’
Google Gains, Apple Stays Steady, And Palm Loses In Smartphone Share

No wonder Apple is suing HTC for patent infringement over its Android phones. In the three months between October and January, Android’s overall share of smartphone subscribers in the U.S. rose 4.3 points to 7.1 percent, according to mobile market share data released by comScore. Android showed the biggest single gain of any of the top five smartphone platforms. Apple’s share was virtually flat at 25.2 percent (up 0.3 percent), while RIM’s Blackberries saw a 1.7 percent gain to 43 percent.
Overall, 42.7 million people in the U.S. owned a smartphone during the period, up 18 percent. So even though Apple’s relative share didn’t go anywhere, it still grew with the market. But watching RIM and Android phones take share cannot be pleasant for the folks at Cupertino. The iPhone still rules the mobile Web, but again here Android is catching up fast. Time to release a new iPhone.
Meanwhile, Microsoft’s Windows Mobile and Palm saw drops in their shares. Windows Mobile was down 4 percent and Palm was down 2.1 percent.
| Top Smartphone Platforms
3 Month Avg. Ending Jan. 2010 vs. 3 Month Avg. Ending Oct. 2009 Total U.S. Age 13+ |
|||
| Share (%) of Smartphone Subscribers | |||
| Oct-09 | Jan-10 | Point Change | |
| Total Smartphone Subscribers | 100.0% | 100.0% | N/A |
| RIM | 41.3% | 43.0% | 1.7 |
| Apple | 24.8% | 25.1% | 0.3 |
| Microsoft | 19.7% | 15.7% | -4.0 |
| 2.8% | 7.1% | 4.3 | |
| Palm | 7.8% | 5.7% | -2.1 |
Photo credit: Flickr/svensonsan.
Opera Releases Beta Of Native Opera Mini 5 App For Windows Mobile Phones
Opera Software has been busy lately, releasing fresh finalized and beta products on a near-daily basis. This morning, the company announced that it has released a native version of Opera Mini 5 beta for handsets running Windows Mobile 5 and 6.
Interestingly, the new WinMo version of Opera Mini does not require Java. That basically means any Windows Mobile phone can accommodate the app.
Despite not requiring Java, Opera Mini 5 beta for Windows Mobile includes the same feature set as the Java-based version. That means features like tabbed browsing, speed dial, bookmarks and the password manager are built right in (also see video below).
To download, simply point your current mobile browser to m.opera.com/next.
When It Comes To iPhone Games, What Sells Is Action, Adventure, and Arcade

At recent the World Mobile Congress in Barcelona, mobile app analytics startup Distimo gave a presentation with some other interesting comparisons, such the relative size of the iPhone App Store (150,000 total apps at the time) compared to the Android Market (20,000) and Blackberry (5,000) others.
It showed that in January alone, the Apple App store grew by 13,865 apps versus 3,005 new Android apps, 734 new Nokia Ovia apps, and 501 new Blackberry apps. Android was the fastest growing App store and the Android market has more free apps (57 percent) than Apple (25%) or any other mobile app store (full slide deck embedded below).

By far the most popular category in the iPhone app store is games. Distimo reported that 58 percent of all apps in the App Store are games. And in a new report that just came out today (download it here), Distimo breaks down the game apps further by price, category, and which ones sell the most.
While the biggest category is Puzzles (15 percent), Action and Arcade both come in second with 11 percent each. The average price of a paid game in Apple’s App Store is $2.24, much cheaper than Blackberry games ($4.60) or Windows Mobile games ($4.90), and a little bit above Android games (2.08).
Breaking down further by category in the Apple App store, the most expensive games are in the Role Playing category, with an average price of $7.96. Action and Arcade games are cheaper with average prices of $1.68 and $1.39 respectively. Adventure games are in the middle with an average price of $4.43.
But when you look the top grossing games, 22 percent are in the Action category, 12 percent are in Arcade, and 9 percent are Adventure. Those are the top three grossing categories. Only 5 percent of the top grossing games are role playing games. (Click on charts at right to enlarge).
So the top-grossing games are not necessarily the ones with the highest price points, especially as game developers switch to free or 99-cent games with in-app purchases. According to Distimo, Tap Tap Revenge 3, which became free and upsells songs via in-app purchases grossed more in January than the FIFA 2010 soccer game, which sells for $6.99. Quality games can still command higher prices, but getting players to pay more over time seems to be the strategy many top mobile game developers are pursuing.
SugarSync Makes It Simple To Upload Files Via Email; Adds 500 GB Storage Plan

Sharpcast’s SugarSync,, an application that synchronizes data across desktop computers, laptops, mobile phones, and even televisions, is making it easier for users to backup their data via email. The startup is launching an “Upload by Email” feature that lets users store email attachments in their SugarSync account with the ease of sending an email.
The new feature allows a SugarSync user to sync any email attachment to a dedicated folder in their SugarSync account by simply forwarding it to a special email address. Instantly, the file(s) is available on all synced devices and accounts. For example, if a user receives an email with many attachments, they can simply forward it to their SugarSync email address (comprised of random numbers and letters for spam protection). All attachments will transfer to their SugarSync account.For added security, SugarSync will scan all file attachments for viruses prior to syncing, and certain file types are not accepted (e.g., .exe, .cmd, .bat) to prevent malicious files from landing in an account.
At the moment, SugarSync is supporting 2 petabytes of data from users. SugarSync’s CEO Laura Yecies says that because of the popularity of the product, the company is adding a new power-user storage account that has 500 GB of storage, priced at $39.99 per month. Previously, the highest level of storage available was 250 GB.
SugarSync recently launched a small business friendly offering, which Yecies says is gaining considerable traction. You can read our past reviews of SugarSync here and here. The startup has ramped up its mobile offerings, with supports for Android, iPhone, Blackberry, and Windows Mobile powered phones.
SugarSync faces competition from Windows Live Mesh from Microsoft, Dropbox, Box.net, ZumoDrive and Mozy.
Smartphone Sales Up 24 Percent, iPhone’s Share Nearly Doubled Last Year (Gartner)

Last year, Apple’s iPhone nearly doubled its worldwide market share of smartphone sales to 14.4 percent, up 6.2 points from the year before, according to the latest market share figures put out by Gartner. The iPhone still trails behind Nokia’s Symbian-powered smartphones (No. 1), which saw their share decline 5.5 points to 46.9 percent, and RIM Blackberries (No. 2), which gained 3.3 points to end the year with a 19.9 percent share.
Remember, these are worldwide estimates. In the U.S., both Blackberry and Apple are much larger than Symbian. And when it comes to mobile Web traffic, Apple and Android dominate with 81 percent share. According to Gartner, Android phone sales jumped 3.4 points (to 3.9 percent), but Android is still smaller than WIndows Mobile or Linux. Those mobile OSes, however, saw their market share drop 3.1 and 2.9 percent, respectively. Palm’s WebOS barely made a mark with 0.7 percent share.
So when you tally everything up, Symbian lost the most share (5.5 percent), followed by Windows Mobile and Linux. The iPhone saw the biggest gain (6.2 percent), compared to smaller but roughly equal jumps by Blackberry and Android (up 3.3 and 3.4 percent, respectively).
All together, Gartner estimates 172 million smartphones were sold last year, up 24 percent. In contrast, total mobile phone sales were flat at 1.2 billion. Smartphones represented 14 percent of total mobile handset sales last year, up from 11 percent in 2008. The iPhone, for all of its growth, made up only 2 percent of all mobile phone sales last year. Below are the market share tables from Gartner:
Table 2
Worldwide Smartphone Sales to End Users by Operating System in 2009 (Thousands of Units)
| Company | 2009 Units | 2009 Market Share (%) |
2008 Units | 2008 Market Share (%) |
| Symbian | 80,878.6 | 46.9 | 72,933.5 | 52.4 |
| Research In Motion | 34,346.6 | 19.9 | 23,149.0 | 16.6 |
| iPhone OS | 24,889.8 | 14.4 | 11,417.5 | 8.2 |
| Microsoft Windows Mobile | 15,027.6 | 8.7 | 16,498.1 | 11.8 |
| Linux | 8,126.5 | 4.7 | 10,622.4 | 7.6 |
| Android | 6,798.4 | 3.9 | 640.5 | 0.5 |
| WebOS | 1,193.2 | 0.7 | NA | NA |
| Other OSs | 1,112.4 | 0.6 | 4,026.9 | 2.9 |
| Total | 172,373.1 | 100.0 | 139,287.9 | 100.0 |
Source: Gartner (February 2010)
Table 1
Worldwide Mobile Terminal Sales to End Users in 2009 (Thousands of Units)
| Company | 2009 Sales | 2009 Market Share (%) |
2008 Sales | 2008 Market Share (%) |
| Nokia | 440,881.6 | 36.4 | 472,314.9 | 38.6 |
| Samsung | 235,772.0 | 19.5 | 199,324.3 | 16.3 |
| LG | 122,055.3 | 10.1 | 102,789.1 | 8.4 |
| Motorola | 58,475.2 | 4.8 | 106,522.4 | 8.7 |
| Sony Ericsson | 54,873.4 | 4.5 | 93,106.1 | 7.6 |
| Others | 299,179.2 | 24.7 | 248,196.1 | 20.3 |
| Total | 1,211,236.6 | 100.0 | 1,222,252.9 | 100.0 |
Note* This table includes iDEN shipments, but excludes ODM to OEM shipments.
Source: Gartner (February 2010)
Microsoft to WinMo 6.5 devices: You want WinPho 7? You can’t handle WinPho 7!
Earlier this week we told you guys that Windows Mobile 6.5 was going to stick around after Windows Phone 7 hits the masses. It would even take on a new name — Windows Phone Classic.

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Microsoft to WinMo 6.5 devices: You want WinPho 7? You can’t handle WinPho 7!
Facebook’s Mobile Strategy Condensed Into 16 Minutes (Video)
Yesterday, in a session on ‘Mobile Communications 2.0′ at the Mobile World Congress in Barcelona, Facebook’s VP of User Growth, Mobile and International Expansion Chamath Palihapitiya shared the social networking giant’s current mobile strategy and its plans for the future.
It was in this session that the company for the first time talked about its latest product, Facebook Zero, which is essentially a stripped down, text-only version of the mobile website for the social networking service. The product aims to give mobile carriers a way to offer a basic Facebook experience to their subscribers free of charge and later convert those users into premium data service customers.
We recorded the entire 16-minute session and uploaded it to our YouTube account – these are the highlights of the presentation:
- Facebook believes 2010 will be a watershed year for mobile
- The service is now actively used by more than 400 million people
- They want to make Facebook even more ubiquitous and reach billions of users
- 100 million users (25% of total number of users) actively uses Facebook’s mobile products at least once a month
- 200 million people have interacted with Facebook on mobile at least once

- Over the next 5 to 10 years, Facebook aims to invest heavily in expanding mobile experiences for their users; they expect a lot more growth in this area
- Facebook now works together with some 200 mobile operators – and they are striving to convince more about the added value of such partnerships
- Mobile users demonstrate twice as much engagement than Web users (2x the pageviews, interactions, consumptions and productions)
- They use the above as an argument to convince operators services like Facebook can help drive more sales for more capable phones and heavier data plans
- Facebook is traditionally strong in English-speaking countries, but that’s not all – for example, every single user in Indonesia apparently uses Facebook’s mobile products

- There are 3 key themes to Facebook’s mobile strategy:
* MOBILE WEBSITE: two versions, one for regular phones and one for touch-screen enabled phones – these have now been translated into 70+ languages, covering about 98% of the world population.
* SMS: interactions through Facebook using shortcodes – so far there are deals with 80 operators in 32 countries
* DEVICES: applications or ‘integrated experiences’, which means Facebook intends to hook its service deeper into the core OS handsets run on
- New developments:
* VODAFONE UK TRIAL: the carrier offered Facebook mobile free of charge for a week, which not only caused an expected usage spike, but also resulted in an increase of 20% of people who kept using and paying for heavier data plans after the trial
* FACEBOOK ZERO: stripped down, text-only version of Facebook’s mobile website – carriers can offer this free of charge for as long as they like, and attempt to transition users to a charged model at a later stage more effectively
- Facebook aims to turn FB Connect into a ‘foundational element’ of the web, whether accessed on mobile phones or not.
- In the future, Facebook Connect should become more of a core integration both on an OEM, app and OS level (naming iPhone, RIM, Windows Mobile and Android as examples)
- Facebook intends to play a more important role in the app developers ecosystem
- The company stressed that their goal is to keep pushing the envelope for users, operators, device manufacturers and developers.
HTC makes the HD mini official
Only when you’re talking about a phone designed in the same vein as the massive (though drop-dead gorgeous) HTC HD2 with its 4.3 inch display would you ever call a phone with a 3.2″ display “mini” .

Windows Phone 7 Series: Our Take

So the next generation of Windows Mobile, now Windows Phone, has been unveiled at MWC in Barcelona. Greg has already gotten his mitts all over it, and has posted his in-depth impressions over at MobileCrunch, but we thought it was worthwhile to post our thoughts on Microsoft’s new look and feel. Beautiful? Ugly? Too little, too late? Feel free to add your opinions to the pile.
Read the rest of this post at CrunchGear…












