Posts Tagged ‘went-on-getting’
VisualDNA beta: Tailored Ecommerce Based On The Pictures You Choose
Imagini has launched the private beta version of its VisualDNA Shops widget to help monetise blogs and websites through a unique take on affiliate sales. The widget adds personalised product recommendations to any site, and immediately starts generating detailed demographic, psychographic and behavioural analytics of its visitors.
It does this using the company’s VisualDNA concept; working out people’s personality types based on the pictures they choose. Imagini draws the data from its consumer facing personality test site, Youniverse, which has profiled more than 15 million people since 2006. VisualDNA Shop presents visitors with a few visual questions, and delivers real-time product recommendations from Amazon.com based on their responses. Imagini secured $13.5m in funding in February this year, a chunk of which no doubt went on getting actor Stephen Fry to explain the VisualDNA concept in the video after the jump.
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Mochi Media Network Attracts Nearly 100 Million Online Gamers A Month (comScore)
Mochi Media, a well-financed San Francisco startup that operates a decentralized network of Flash-based online games and gaming websites and offers developers a way to distribute, monetize and get statistical information about their games, sure has done a good job growing its network to a significant size since it debuted its public beta product back in October 2007.
Sometime next week, the company is going to announce that in its first month of inclusion in comScore’s measurement system, it has taken the lead over one-stop shop gaming destinations in traffic by a margin. Combined with the company’s claim that the so-called ‘extended network’ is growing its delivered impressions by 5 to 10% month-over-month, Mochi Media should be attracting over 100 million visitors on a monthly basis right about now.
Looking at worldwide traffic, comScore pegs the Mochi Media network to have received a little over 91 million unique visitors last April, or roughly 8.2 per cent of the total traffic measured in the ‘Online Gaming’ category for that month. These are impressive numbers: the second ranked online gaming destination is Spil Games, and the total amount of traffic that network receives on a global scale per month is close to that of Mochi Media Action, a subset of Mochi’s network made up of only one genre (adventure games). Familiar brands you’d expect to rank higher, such as Yahoo! Games, MSN Games, EA Online and Nickelodeon, all obtain less than half Mochi Media’s reach worldwide.

It’s worth noting, however, that most of this traffic is coming from countries outside the U.S.: from those 91+ million visitors per month worldwide, only about 16 million visitors or roughly 17% originates from the Unites States. The company tells me a lot of visitors come from other English speaking nations like Canada and the U.K. but also from China and a good number of European countries.
I also got some numbers regarding its current network size: Mochi Media currently includes more than 14,000 games played across 30,000 websites, which the company claims translates to 1 billion game plays a month worldwide. A company representative declined to share any details about its revenue - the company provides technology for game developers to integrate advertising units powered and distributed by Mochi Media - but did say sales of pre-roll video advertising units are going particularly well, with CPM rates “in the low to mid-teens” for the U.S. and the UK.
Mochi Media is backed by $14 million in venture capital from Accel Partners and Shasta Ventures. Its most recent financing round was a $10 million Series B round from both investors back in June 2008. Meanwhile, the startup has convinced both a former MySpace (Carol Werner) as a Yahoo exec (Eric Boyd) to join its ranks and spurred small startups like the recently seed-funded HeyZap to do similar things.
Keep your eyes on this one, folks.
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