Posts Tagged ‘sending-virtual’
Facebook Revs Up For Payment Platform With Updated Terms
Facebook developers are dying for a unified payment platform, and all signs are pointing to one coming soon. In the latest news, the site has just released a draft of its proposed new Payments Terms, which will dictate how transactions will be conducted going forward. While the updated terms are in line with Facebook’s recent trend towards using simplified language in its legal documents, the company’s blog post also notes that the new terms will “give us the flexibility to try new features”. This isn’t particularly surprising - there have recently been reports of Facebook planning to begin testing payments some time soon, after months of delays.
Facebook is using the same community commenting process it used during its site-wide Terms of Service fiasco before it officially rolls out the new terms, giving users three days to voice their thoughts on the site’s Governance site.
You can read through the proposed list of rules here (there’s also a FAQ). Most of them are pretty straightforward - Facebook basically says that it licenses all of your virtual goods and credits to you (you don’t own them), and it can do whatever it wants as far as changing the price of credits. It’s also not responsible for anything you buy (aside from ensuring that your Facebook Gifts are delivered), and there are no refunds (though the company says that it may intervene in disputes betwen users concerning payments, but that it is under no obligation to do so). Some of the language refers to transactions between users and third parties, which is indicative of the upcoming payment system.
There are a few interesting tidbits worth looking through. My favorite is this one, which seems to indicate that Facebook can randomly disperse virtual gifts to friends if you fail to use your credits in three years (which could have some potentially hilarious consequences, depending on who receives those virtual bikinis and cans of Coors Light):
3.6 If you leave a balance of credits unused for three years, we may redeem those credits by sending virtual gifts to your Facebook friends or donating the credits to a nonprofit organization of our choice (and charging standard redemption fees for those transactions).
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If Your Phone Requires A Headset Adapter, Your Phone Sucks
Listen up, 2.5mm-to-3.5mm headset adapters. You too, crappy shape changers required by an absurd chunk of the worthwhile phones out there: We’re through. Game over. Just like voicemail and hand shakes, we’re officially declaring war on any middleman component required to pump audio from a cell phone, along with the phones that require them.
There was a time when this sort of thing was acceptable. It was only a few years ago. Most phones were hitting the shelves with but a few hundred megabytes of storage space, while standalone audio players touted capacities that all but the most dedicated downloaders had a hard time filling. Then came microSD and its high capacity variant, allowing users to pack up to 16 gigs of data (soon to be 32 gigabytes and, with the eventual evolution of SDXC, up to 2 terabytes) onto a card roughly the size of your thumbnail. Then came the iPhone which, whether the decriers like it or not, made much of the general populace give a damn about what their cell phones could do. With 3G networks up across the country and 4G networks beginning to roll out, audio streaming and on-the-go music downloads are becoming commonplace.
Phone manufacturers can no longer afford to implement media playback as an afterthought - but if they insist on requiring headset adapters, that’s exactly what they’re doing.
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Foursquare To Serve Up APIs, More Mobile Apps, Free Beer
It’s been over 2 months since Foursquare launched at SXSW and something strange is happening: My friends are still using it — a lot. Sure, for the service to have real success, it will have to spread well beyond pockets of tech hipsters, but even this success is something we haven’t seen with the majority of location-based social networks so far. But Foursquare’s strategy is smart in that it’s just as much of a game, in which you collect badges and gain mayorships of your favorite local places, as anything else. And now it’s gearing up for a further expansion with an API.
Initially, team hopes this API will be used to build more mobile clients, co-founder Dennis Crowley tells us. Right now, there is only a native app for the iPhone, but he says that there are already a few people working on a native Android app as well. And they envision someone building a BlackBerry app shortly as well. I know that will be music the ears of a lot of my friends who are forced to visit Foursquare’s website from their mobile browsers, which is a less than ideal experience right now.
Crowley also says that someone has already used the APIs to build a desktop client on Adobe AIR.
As for the iPhone app, version 1.2 has just been submitted for approval to the App Store. As we know, that’s always a crapshoot, but assuming it gets approved in relatively short order, there will be a lot more cities the service will be available in. The team also recently rolled out a way to submit your own badges.
But the recent news that most interests me has to be how some cities have establishments that are acknowledging mayorships. You can a mayorship in Foursquare basically by being the person who checks in there most often (on different days). One bar in LA, Good Hurt, is giving away a free beer to the “mayor” every time they come in! Another place in Denver is giving away free lunches to the mayor, and some bar in Brooklyn has a blackboard which they write the mayor’s name on, Crowley tells us.
He says that the team is thinking about ways to work with more establishments to offer these sorts of deals. It’s really a pretty ingenious idea for both the service and the establishment, as it drives usage of both. It’s sort of like what some brands are using Twitter for, but the location aspect is particularly interesting and could be much more targeted. And yes, that could even eventually blossom into business model.
But basically, I just want some San Francisco bars to acknowledge my mayorships and give me a free beer. That’s my business model.
[photo: flickr/a4gpa]
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The Walking Dead: Yahoo 360 Officially Closes, Again

Yahoo 360, which was supposed to close early last year, is finally officially shutting its doors on July 13, according to a blog post written on the site today. The social network/blogging service that nobody really used (except in Vietnam) steadily lost its steam, especially in the U.S. According to ComScore, Yahoo 360 had 13.9 million worldwide unique visitors in April. But only 982,000 of those unique visitors were from the U.S. This is down from 1.8 million unique U.S. visitors a year ago (see chart below).
Yahoo 360 was built to create a social network around a blogging platform, and simply couldn’t compete with other social networks like Facebook and MySpace, and other more popular blogging platforms like Wordpress and Movable Type. Similar to the company’s original announcement in 2007, Yahoo is promising to help move blog posts and friends lists over to a more general Yahoo profile. What took it so long to pull the plug? Yahoo says it took almost two years to shut down the service because the company was trying to find “a sustainable and adequate solution” for retaining user’s personal data from the site. The blog post also mentions that they have a solution for users but neglects to mention what exactly that is.
Yahoo also shut down its other venture into social networking, Mash, last summer. Perhaps Yahoo is going to focus its efforts on its Twitter-clone microblogging platform Yahoo Meme, which has been rolling out invites recently but isn’t getting resoundingly positive reviews. Maybe Yahoo should just give up on creating a social network and buy one instead (Twitter!). Or maybe it should just make a deal with Microsoft for boatloads of money.
UPDATE: Yahoo responded to us via Twitter (!) with this: “the solution we have for users is a new blogging tool, found in user’s profiles.”

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