Posts Tagged ‘recession’

PostHeaderIcon Evri Acquires Radar Networks In Semantic Search Consolidation

After shopping itself around to all the major search engines, Radar Networks finally found a buyer in another semantic search startup. Today, Evri is announcing that it will be acquiring Radar Networks, along with its core technical team and its main product, Twine. Rumors surfaced yesterday on ReadWriteWeb that Evri was being acquired, but that is not the case. Evri is the acquirer.

I spoke with both CEOs this morning. They would not disclose the terms of the deal, but it is safe to assume that it was largely an equity-based transaction. Both Evri and Radar Networks share Paul Allen’s Vulcan Capital as their largest shareholder. Radar has raised $24 million in total capital, while Evri has raised $8 million. (At least that is what has been publicly disclosed. Paul Allen has poured much more money into Evri almost single-handedly, perhaps even more than Radar raised). Radar was unable to raise more during the recession and kept pushing out the release of its next product, T2, an ambitious project to create a semantic index of the Web. Using this semantic index, T2 can do a better job understanding what each Web page it indexes is about.

Evri, on the other hand, has been focusing more on filtering the realtime Web and then creating a semantic index of those pages based on matching similar content. One of the big drivers of the deal was the promise of combining Evri’s realtime filtering with T2, which is ideal for more evergreen and authoritative content.

“We had to find a home,” explains Radar CEO Nova Spivack. “Fortunately, we had T2 and a portfolio of fundamentally valuable IP. And user growth is holding steady even though we are no longer working on Twine” He also confirmed that he was “in discussions” with larger companies. Why did he choose Evri? “At the end of the day, not only was it a better offer, but Evri is more compatible with our team. Joining one of the larger players was a possibility, but it meant we would not get to work on T2.” Spivack will be an advisor to the combined company. He wrote a blog post about the deal.

Semantic search is still in its infancy. Consolidation among startups could give the acquirers more firepower, but eventually the bigger search engines are going to start getting serious.




PostHeaderIcon The Pitter-Patter of Little Features

I was out of the country for much of 2009, so it wasn’t until I spent two months back in San Francisco that I noticed a big change in the Web community. Babies. I’m not talking about whiny Millennials coming out of college and demanding venture capital for their iPhone app. I’m talking about actual babies. The ones that crawl around the house wearing diapers.

In 2006, I co-wrote a BusinessWeek cover story on the then-burgeoning Web 2.0 movement, and one the hallmarks of the scene was a sense of having been burned by the dot com boom and bust. That was when many of the leaders, investors, and foot soldiers of the Web 2.0 movement had moved to Silicon Valley and had their first taste of startup life. As a result many of them, like Max Levchin of PayPal and Slide or Evan Williams of Blogger and Twitter, had lived a rollercoaster of wild life experiences when it came to business—takeovers, ousters, commanding millions in venture capital, but not much in the way of traditional “life experiences.” You know marriage, kids, and the like. Despite having net worths in the millions of dollars, many of them didn’t even own a house. Many didn’t think they had time.

My, how that has changed. The 30-something Valley generation that moved to the Valley fresh after college, stuck out the crash and got in early on the Web 2.0 movement are now married and having babies. Lots of them.

Examples include not only Levchin and Williams, but Jeff Veen of Adaptive Path and now Small Batch, Narendra Rocherolle of WebShots and The Start Project, James Hong of HotorNot, Jason Calacanis of “the Jason Nation,” Caterina Fake and Stewart Butterfield of Flickr and now Hunch, Ben and Mena Trott of Six Apart and more. At a recent dinner party at our house, my husband and I looked around the table and realized for the first time in a decade in the Valley we were the only ones without a babysitter. Recently married Phillip Kaplan of FuckedCompany.com/AdBrite/Blippy told me he had big news at lunch the other day and my immediate question was, “Are you having a baby?”

“No,” he replied. “But given my friends, good guess!” (A few others are expecting but I’m not outing them here. That’s private. RIP Valleywag.)

I’ve asked a few people what caused this about face, at a relatively late stage of life compared to elsewhere in the US. Many said it’d taken them a while to find “the one” and once they did, a baby felt right. Many others had gone through the insanity of the dot com bubble, the brutal crash, and then jumped back on the treadmill for Web 2.0. Now in another recession, it just seemed like there should be something more.

This kind of thinking would be anathema a few years ago, but several entrepreneurs have said in private conversations, “This current company could go under, but I still have my family.”

To anywhere else in the US, this may sound “So what? People have babies all the time.” But in the Valley, this is a staggering injection of work-life balance into the 24/7 Web space. Perhaps it’s just the reality of this generation getting older. After all, the still early-20s Mark Zuckerberg isn’t having kids, neither is the still-acting-in-his-early-20s Kevin Rose. But given the supernova of the late 1990s, it’s a big population of Web influencers and taste-makers that are all of the sudden cooing and speaking in baby-talk.

What does this mean? For people like me, who live here, lots of little things, like kids birthday parties and chats about diaper rash. But for the Web, it means something too. This generation has always designed out of need, they’ve built things they’d like to exist. My bet is that in the next five years we’re going to see a boom of baby and kid Web and gadget ideas, as the people with the most clout (and in some cases, money) in the Web world start to realize how the rest of 30-somethings in America live.




PostHeaderIcon Google Continues Shopping Spree; Acquires reMail And Former Gmail Employee

Days after Google acquired social search startup Aardvark, the search giant has acquired another email-based startup, reMail. ReMail developed a powerful iPhone application that gives you instant full text-search for all of your Email. Launched in August, reMail is an alternative to the native iPhone mail client, which has a number of shortcomings. reMail manages to store your entire Email account on your phone using some advanced compression techniques (you can fit 100,000 messages into 500 megabytes) which gives you full text search at all times and is generally snappier than the normal search. Terems of the deal were not disclosed.

The startup was incubated at Y Combinator, and was founded by Gabor Cselle, who completed his Master’s thesis on Organizing Email, worked on the Gmail team, and was also VP of Engineering at Xobni, which he left last year to pursue his own company. The company’s backers include Paul Buchheit and Sanjeev Singh, who built Gmail and co-founded FriendFeed.

According to Gselle, he will be joining Google in Mountain View as a Product Manager on the Gmail team. reMail will be discontinued and has been removed it from the App Store. If Google is shutting the technology down, it makes you wonder if they are going to be incorporating reMail into their mobile technology or just bought the company to hire back the obviously talented Gselle.

Here’s the text of Cselle’s announcement:

I’m thrilled to announce that Google has acquired reMail! I will be joining Google in Mountain View as a Product Manager on the Gmail team.

Gmail is where my obsession with email started as an engineering intern back in 2004, and I’m thrilled to be coming back to a place with so many familiar faces. reMail’s goal was reimagine mobile email, and I’m proud we have built a product that so many users find useful. Still, I feel like we’ve only seen the beginning of what’s possible. Google is the best place in the world to improve the status quo on how people communicate and share information. If you have what it takes to make these changes happen, I encourage you to reach out and come join me.

You might be wondering what will happen with reMail’s product. Google and reMail have decided to discontinue reMail’s iPhone application, and we have removed it from the App Store. reMail is an application on your phone. If you already have reMail, it will continue to work. We’ll even provide support for you until the end of March, and we’ve enabled all paid reMail features for you: You can activate these by clicking “Restore Purchases” inside the app. reMail downloads email directly from your email provider to your phone, and your personal information, passwords, and email are never sent to or stored on our servers.

I want to take this opportunity to thank the people that helped make reMail a success. Fabian Siegel, Einar Vollset, Sridhar Srinivasan, Paul Bohm, Marissa Coughlin, Erol Koc, Matt Ronge, and Stefano Barbato have all contributed to building a great product. Our investors saw the potential in improving mobile email and took a bet on reMail in the darkest days of the recession. I couldn’t be more grateful to YCombinator: Paul Graham, Jessica Livingston, Kate Courteau, and Trevor Blackwell all have provided invaluable guidance. Paul Buchheit and Sanjeev Singh endured my slide deck on our multi-step plan for global email domination, and pointed out that instead I should build something small, simple, and useful. It worked.

Information provided by CrunchBase




PostHeaderIcon It’s Not U, It’s Me: Survey Reports 50 Percent Use Texts To Break It Off

This Valentine’s Day, make sure your loved one isn’t texting another love interest while you are out on a date. Mobile social network MocoSpace has released a study today revealing that one out of three MocoSpace users admitted they have flirted with someone else using their phone while on a date. MocoSpace surveyed close to 20,000 of their 10.3 million members for the report.

When asked if they had ever used their mobile phone to break up with someone, 57% said yes, with 48% of those using a text message to end the relationship. 90 percent of users said their “About Me” information is most important after pictures in making the decision to take the first step toward connecting with someone on MocoSpace. 79 percent said the recession had had no effect on their dating habits. And 60 percent did not have a date yet for Valentine’s Day, with 80 of those respondents do not consider it a priority to find one.

Many of these number seem to border on the ridiculous, but MocoSpace claims that most of its users are under 30, so perhaps these stats are plausible. MocoSpace claims to generate 3 billion page views per month, with most of the views coming its site via mobile phones, of course. The startup’s network targets users who have non-smartphones, that have simpler interfaces.

Information provided by CrunchBase




PostHeaderIcon Vegas-bound! What to expect from CES

All of us at CrunchGear are prepping for the pain-fest we all know as the Consumer Electronics Show .

Read the rest here: 
Vegas-bound! What to expect from CES

PostHeaderIcon Avatar has made more than $1 billion. That’s a lot of dollars.

Pretty sure none of us here ever said that Avatar would tank at the box office, but did we think it’d make a billion dollars in just a few days? I sure didn’t! (To be fair, I never really gave the topic much thought.) But yes, wipe the look of shock off your face as it’s now revealed that the James Cameron film made $1.02 billion in three weeks

The rest is here:
Avatar has made more than $1 billion. That’s a lot of dollars.

PostHeaderIcon Hollywood made $10 billion in 2009. In better news, only 5 billion years till the sun runs out of fuel!

On the face of it, today’s story that 2009 was Hollywood’s best ever (so thanks for rewarding creativity, America), raking in some $10 billion, should be good news for a few people. It should be good news for the movie studios, which will now invest that money in yachts, caviar, human growth hormone, and sequels to today’s sequels.

Here is the original:
Hollywood made $10 billion in 2009. In better news, only 5 billion years till the sun runs out of fuel!

PostHeaderIcon Branders.com Scores Another $5 Million In Venture Capital

Branders.com, an online-only promotional items store operator, raised another $5 million in venture funding, bringing the total invested in the company to $46 million. Participating in this round were Menlo Ventures, DCM, Venture Strategy Partners and Altos Ventures, all of whom backed the company in the past.

According to the Promotional Products Association International organization, the promotional items marketplace reached $18.1 billion in 2008, and saw growth even despite the recession. Branders.com is one of the leaders in this space, having launched over ten years ago and currently boasting more than 100,000 customers, including The White House and many Fortune 500 companies.

The San Mateo, CA-based dot-com survivor also claims profitability, but did not share revenue numbers.

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0



PostHeaderIcon Tech CEOs See Flat Annual Compensation For The First Time In A Decade

In most years, come rain or shine, executive pay at technology startups always goes up because the competition for talent is always so intense. In 2009, however, cash compensation for CEOs at private technology companies will be flat compared to last year, according to a new CompStudy by executive search firm J. Robert Scott and Ernst & Young. This will be the first time CEO pay at private tech companies won’t go up since the survey began ten years ago.

Even with flat paychecks, nobody will be shedding a tear for these CEOs. But it does show that nobody was immune to the recession.

The average cash compensation for private tech CEOs in 2009 is on target to be $231,000, versus $230,000 last year. The average bonus for 2008 (which is also normally part of 2009 compensation) was an additional $61,000, and was down 6 percent from the prior year. These numbers are based on a survey of about 500 tech companies, most of which have fewer than 75 employees.

The survey also looked at executive pay at 200 private biotech and life sciences firms. Life Sciences CEOs fared better, with a 3.2 percent increase in base pay to $273,000. Their average bonus for 2008, however, was smaller at $48,000, or 44 percent of their target compared to 77 percent of the target the year before.

Below are some charts from the study, showing compensation across different titles for technology execs and equity compensation. Founder CEOs on average have 30 percent equity, while non-founder CEOs have 6 percent. Founder COOs have 18 percent, founder CTOs hold 12 percent, founder CFOs have 10.5 percent, founder heads of engineering have 8.8 percent, and founder head of sales have 7.7 percent. The corresponding equity positions for hires are between 1 and 3 percent.

Hat tip to @altgate. Photo credit: Flickr/memekode

Crunch Network: MobileCrunch Mobile Gadgets and Applications, Delivered Daily.



PostHeaderIcon Interview With Matt Bromberg, CEO of Major League Gaming

mlglogo This past weekend, thousands of gamers descended upon the Anaheim Convention Center to spectate and compete in one of the biggest video game competitions of the year, put on by Major League Gaming. Over two hundred teams of four individuals competed for the Halo 3 Championship where prize money totaled almost $60,000; while an additional $60,000 was up for grabs for titles such as Gears of War 2, World of Warcraft, Call of Duty, and EA Sports Madden NFL. An estimated 700,000 people viewed the live stream over the course of the weekend.

I had the opportunity to speak with the CEO of Major League Gaming, Matt Bromberg, about MLG’s continued growth through this recession and their plans for the upcoming years.

In this interview, Matt spoke about many of the misconceptions of the gaming business, including companies continued persistence of trying to bring video gaming to broadcast television; instead of focusing almost entirely on internet streaming.

Additionally, Mr. Bromberg spoke on the possibilities of creating an MLG-branded video game as well as the possible integration of mobile gaming to their circuit of console games.

A transcript of the interview is embedded below.

David Diaz: We’re here at MLG Anaheim with Matt Bromberg, CEO of Major League Gaming. Thanks Matt for taking the time to speak with us.

Matt Bromberg: Thank you for having me David.

DD: My first question for you, is now that we’re down in Anaheim, do you have a rough estimate of how many people are here today and how many will show up this weekend?

MB: Yeah, we typically do about 5,000 people a day, so that’s 15,000 over the course of a weekend.

DD: And that was for Anaheim?

MB: That’s what we typically get, I haven’t gotten the full numbers for this event, but it’s usually around that number. And our broadcast audience is typically between 600 and 700,000 men, under thirty. Who generally speaking watch the broadcast for about an average of 72 minutes each.

DD: And that’s for a day, or the entire weekend?

MB: Over the weekend of programming. So it’s interesting, if you start to think about how big is that. And you look at prime-time audience in that demo, 12 to 30 or 34, for the major cable networks. What you find is that’s between 3 and 7 or 8 times the Nielsens rating in that demo. So directionally it’s getting pretty big.

DD: When I came down here I noticed a lot of sponsors including Dr. Pepper and Old Spice. What is MLG’s main source of revenue? Is it these events, or is it through sponsorships?

MB: It’s 75% sponsorships, and about 25% licensing and direct to consumer.

DD: Do the events themselves make money or are they mainly put on to increase your user base?

MB: They’re mostly a break-even proposition. It’s as you know, because you’ve been here, it’s a big undertaking, it’s a big production. It’s six tractor trailers, and we drive them around the country, so it’s a big deal. But the live event is not really what sponsors are buying. They’re buying integration into our digital media and into the online competitions. And so eighty percent of what they’re paying for, eighty percent plus, is integration into that digital world. Then they come here to have the direct contact with the consumer, which they love. But I think it’s a big misconception about our business is that it’s about the live events, because they’re so big and attractive, but it’s not really what the business is about.

DD: Is MLG profitable at this point?

MB: It is.

DD: How much money have you taken in to date?

MB: We have raised about $42.5M.

DD: Can you take us through the growth of MLG, from when you started to where you are now?

MB: We raised our first round of money in very early of 2006. We we doing live competitions for three hundred people, and we had three-thousand people watching the live streams and i think we had 25,000 monthly uniques on our websites. Now we have 11 million folks every month on the websites, and we talked about the size of the broadcast and the live event audience. It’s been a real explosion. We had one sponsor at that time, and now we have closer to fifteen. It’s been exciting for us to really break through into the mainstream media world, really by almost any measure. It’s not just the number of sponsors, it’s the quality: Doritos, Proctor and Gamble, Dr. Pepper, Bic, Ball Park, really top tier marketers.

DD: And what about ESPN? Are they a sponsor or a partner?

MB: They are a partner, they are our coverage partner. They cover the events, they interview our pros. In fact, we do a weekly chat with our pros on ESPN, and they told us recently that–we had some player shifts a while back–and Walshy did a chat there, and they had more questions submitted for him by users than they’ve ever had for any pro athlete they’ve ever done. I don’t know that it’s because Walshy has more fans than say Lebron [James], but it’s because the audience is so pure and focused in that place–our audience is 100% online–and that’s part of the value proposition from a business perspective is there’s an intensity and purity of our audience and a directness of being able to connect to them. It’s pretty unique out there, and it helps us to sell those partnerships.

DD: When MLG first started, the gaming market was up for grabs–it was a pretty crowded niche–what did you do that either other companies didn’t do, or didn’t do well enough?

MB: We had a lot of competitors, and we drove them all out of business, kind of one by one. And I think that there were a couple of big misconceptions. The first one was that competitive video gaming would be about television primarily. That was a big mistake that a lot of people made. We’ve done television in our day, but we always knew that this was really an online activity. Focusing on television killed a lot of people. The other thing that I think we got that other folks didn’t get, is that in order to succeed in this market, you also have to own the online competition. It’s not enough to have live events, it’s not enough to make content. Because every other day of the year when people aren’t here, you want to be the place where people come to compete. Growing that part of our business was a major differentiator for us. And the third thing was a lot of folks came in from a very top-down corporate perspective, and sort of said “hey, we’re a big company, this is the way it goes.” And what they didn’t recognize is that this is an activity that people are already engaging in. We didn’t create it. What we did was shape it, codify it, package it, and build it up. We came in trying to sort of celebrate and appreciate what people were already doing and what they were already into and add to it; not roll in and change the whole thing because it suited our partners or it suited our sponsors, or anything like that.

DD: I know that a few months ago you acquired a company and raised a new round of funding a while ago…

MB: That’s correct, we acquired Agora a couple months ago, and closed a round of funding at the end of last year.

DD: And there were speculations that the money was for the acquisition of Agora…

MB: There was actually some incorrect reporting about it. The funding is now almost a year ago. And we did the Agora deal only very recently. But because the Agora deal was largely a stock deal, I think there was some reporting about…I think people thought we had sold some stock to buy the company, which we hadn’t. Last fall we had been having some M&A conversations. Some folks had been interested in buying the business and we decided we wanted to double-down and reinvest and continue as an independent entity–and continue to run the company. That’s when we raised the money.

DD: What was that money used for?

MB: We did use it partially for acquisitions. But really, for us, just continuing to invest in the platform. We’ll do many more broadcasts. We we also announced a big deal with Electronic Arts whereby we’re doing all their online and offline competitions for the EA Sports titles, which you saw in the back corner [at the event]. It’s a big new addition. We announced a big deal with Doritos, whereby next year we’re going to do four skills combines across the country. Like the NFL combine where you evaluate amateur players for promotion to the Pro Circuit. We are very heavily reinvesting in our technology around the online tournament business. So we’re using it for all those things.

DD: I noticed that there were no games for the Wii. Is there a reason for that?

MB: There are no games for the Wii, this is true.

DD: Is there just not enough interest out there for the games?

MB: Historically we used to do Smash Brothers. Then the new Smash Brothers that came out was sort of disappointing from a competitive perspective. The competitive community didn’t really embrace it. And so I think for us it’s always a balance of finding titles that have enough of a following that we can sort of sprinkle our pixie dust on it and help it grow. And I haven’t yet seen that title [from the Wii].

DD: Do you see MLG ever sponsoring a video game and helping with aspects of the production process? Is that something that’s in your…

MB: Ya. You know, it’s interesting, when I arrived that was actually a big part of the original business plan that the founders had created. Y’know, hey, lets build a video game. There should be an MLG video game. And I always believed it was an incredible idea, but it was an idea that was too early.

DD: Okay.

MB: And now we actually are actively talking to several publishers about potentially creating an MLG game. Because if you think about… part of the growth of our business is that the world has kind of come in our direction a little bit. Four years ago we said that the whole video game business is going to be about multiplayer. And multiplayer by definition is about competition. There’s gonna be a big media property here and this is what we’re gonna do. People thought at the time that it was interesting, but what’s happened, of course, over the last several years is that multiplayer is becoming a bigger and bigger part of the video game business. And the idea that you’re making a boxed retail product for a single player, which is the historical model for the video game business, is completely out the window. And so if you start to think about what we do, which is, we create rule sets for competitions, you think, well, hey, if I can build a video game without any of the single player aspects to it, just a pure tournament title, and we could bring some of the intellectual property around what you need to do for a game like that to make it great, and we have an installed audience to buy it.

DD: Okay.

MB: Yeah, so we’ve thought a lot about it.

DD: Great. And so, what is your take on the explosive growth in mobile gaming? You see all these iPhone games that are coming out…

MB: Yeah!

DD: Do you see MLG trying to tap that market?

MB: What’s interesting about gaming and competitive gaming is that the consumer behavior is the same across segments. I don’t care if you’re a 40-year-old woman playing Scrabble Online or Word Womp, Puzzle Games, Bejeweled, or, you’re an 18 year-old guy playing Halo – You approach it differently, but the basic idea is: You’re playing a game because you want to keep track, and you want to know where you stand, and you want to get better. And that is a common thread, through iPhone games, through cell phone games, through casual PC games, through more hard core, it’s all the same. So I think for us it’s just a question of building… Our brand is very associated with young men, and that purity is part of why the business works. So, yeah, I think we’ll get there one day, but we want to be really careful for the brand to kind of give us permission to do that over time. So it’ll probably be a little while.

DD: Gotcha. And then, the typical ending question, where do you see MLG in 5 years, 10 years?

MB: The beauty, I think, of our company, is that we understand what the model is. It’s major live events, big broadcast, big media, online competitions. And I think that model is going to continue. What’s really exciting for us this year is that we’ll be re-launching our online properties. And the greater data integration and some of the deals we’ve done with the publishers that enable data directly from the game–you have your results updating your MLG profile automatically–those kinds of things are going to unlock a new area of growth in that part of the business. But by and large the model is pretty straightforward, and we’re just gonna keep pushing.

DD: Well, judging by everyone who’s in attendance, it looks like this is another very successful tournament.

MB: Yeah, I think so. We’ve been lucky to be able to grow really really quickly through the downturn. We’re twice as big this year as we were the year before and we’ll be twice as big next year. So especially in this economy we feel pretty fortunate.

DD: Thanks for taking the time to talk to me.

MB: You bet!

Crunch Network: CrunchGear drool over the sexiest new gadgets and hardware.



Good Net Recommended