Posts Tagged ‘palm’

PostHeaderIcon In Mobile, Fragmentation is Forever. Deal With It.

Editor’s note: Richard Wong is a venture capitalist with Accel Partners, an investor in AdMob, GetJar, and SunRun, and a former mobile industry executive. In this guest post he argues that the fragmentation of mobile devices and platforms is here to stay, and offers some advice to entrepreneurs on how to deal with it.

Mobile data is on fire. Despite a few false starts, we are now in the midst of a transformative “Open Mobile 3rd Wave” (remember WAP, and J2ME?). We are just in the early swell of the wave; the iPhone itself is not even three years old, and thanks to continued improvements we’re now seeing in smart phones, mobile OS platforms and 3G/4G networks, the raw ingredients are just getting better every month.

Per the views of many mobile denizens and thought-leaders such as well-known internet analyst Mary Meeker of Morgan Stanley, I certainly believe there will emerge new industry-transforming Facebooks, Googles, and Yahoos in this mobile wave.

FRAGMENTATION & COMPLEXITY

However, a key topic discussed by us mobile geeks and startups is the challenge of mobile platform fragmentation. There is an alphabet soup of protocols, standards, and regional differences by country which can be daunting for any entrepreneur. Just look at the range of technologies on handset platforms alone, from iPhone to Android to Blackberry, and even new platforms announced in last 30 days, from WinMo7, to MeeGo, to Samsung Bada, as if we need more platforms to deal with . . .

THE MAGIC BULLET—IT DOESN’T EXIST

One of the worst myths floating around the blogosphere is the wait by some for a “unifying technology” that will make things “simpler and easier” to develop services and apps for the global mobile market.  At times, some have claimed that Java (J2ME) was the answer, then Flash Lite, then Webkit browsers, and most recently HTML5. While each solution has its merits, there will not be any unification anytime soon. Even as HTML5 richness has improved substantially, browser support will still vary and many, many phones will not support HTML5 for 7+ years.

Anyone who is waiting for a single silver bullet to solve fragmentation issues in mobile will be waiting a very long time, especially if they want to go after the global mobile opportunity. As such, it is important for mobile entrepreneurs to wade in and sort it out for themselves.  No one is going to flatten the industry such as Microsoft did in the PC-era to make it simple.

THE REALPOLITIK: COMMON STANDARDS  = COMMODITY STANDARDS FOR MANY

The realpolitik is that Mobile is truly global, and serves an extremely wide range of countries and users. There will naturally be a wide breadth of technologies, from CDMA vs GSM protocols, J2ME vs BREW, Mobile Apps vs Mobile Web, xHTML vs HDML, SMS vs MMS and others to serve this market.
Ask former execs of PSINet (bankrupt operator), AST (bankrupt PC maker) & Packard Bell (bankrupt PC maker) about the impact of the WINTEL “standard” on other PC industry players, and you’ll get a sense why Nokia, Motorola,Verizon, & Sprint aren’t rushing to follow their PC-era predecessors. Common standards = commodity standards for many players in this industry. Sadly, whether or not there is an elegant technical answer, it will be hard to drive any single set of worldwide standards given the different economic incentives of the many players, however good it would be for developers.

OK, SO AS A MOBILE ENTREPRENEUR WHAT DO YOU DO?

What do you do as a mobile entrepreneur in the face of this complexity?  If you’re going to be successful, the winning entrepreneurs in mobile will have to learn to navigate these waters.  There’s no simple shortcut. Several thoughts:

  1. Don’t wait for the Magic Bullet.  The first step towards progress is acceptance of reality. I actually do believe that Webkit browsers, HTML5, continued progression of J2ME, Android and iPhone are all positive trends that will help make things easier for many developers, but none of them will be a single-threaded answer. There are too many markets where these solutions are insufficient. For example, India, one of the world’s fastest growing mobile markets is stilldominated by Nokia, which has 70%+ market share. I don’t think developing only for iPhones will be enough to dominate the India market given their < 5% share.
  2. Bound The Problem & Get Down the User Learning Curve.  So, the critical next step is to limit the boundaries of the problem so you can actually solve it. Are you pursuing an enterprise app or a consumer app? Does your success require broad scale viral use, or is it perfectly good to have 2000 profitable users? Many developers focused on the consumer market are going to find that a blend of mobile web, and prototyping on iPhone-only or Android-only is the right first step and only then expand to broader platforms. Blackberry and WindowsMobile are similarly important in business applications. Rather than the costly efforts of chasing 4-5 platforms at once, focus in on the first one or two, prove your model, then expanding will help to bound the complexity.
  3. Geography matters. That said, it turns out that there are major differences by country in the mobile ecosystem. Just as important as the use case, is which country/geography one is targeting first. In Europe, 3rd party retailers such as Carphone Warehouse play a major role, reducing the influence of operator controlled stores. In emerging markets, Nokia is still a major force to be reckoned with. In North America, iPhone is capturing a disproportionate profit share of the industry.  Look at the data sources I link to below and understand which handsets dominate which geography—it is very different by region.
  4. Get a guide. It is difficult to explain the subtleties of the mobile ecosystem without a longer dialogue, but the good news is that there are quite a few battle-scarred mobile veterans around that can help you with the Cliff Notes on the industry. Find one to help you.
  5. Resources To Tap Into.  Whether or not you agree with my opinions in this article, here are some great data sources to learn more.
  • Admob Mobile Metrics—a good summary of trends in the mobile data ecosystem from the lens of Admob’s network. A good view of by-country handset types from their view.
  • Chetan Sharma Consulting—Chetan, as an independent analyst publishes some great research on the trends in the mobile data space.
  • Getjar Mobile Statistics—Getjar is the leading independent mobile app store, and publishes stats on download volumes, handset types, etc.
  • Mobile Monday—great entrepreneur organized events getting the mobile community together in over 120+ cities around the world.  If you really are looking for a guide, this is a good place to start
  • WURFL— wireless universal resource file—an open source project; a “config file that contains all info on every wireless device on earth”

DON’T WAIT

There’s an incredible startup and wealth-creating opportunity in this new arena of Open Mobile. The smartest entrepreneurs will not wait for these fragmentation issues to be solved but are figuring out now how to pick a use case, a core platform, and geography to bound their problem and get going. Once you have initial momentum, you can pick through these fragmentation landmines, and make a 2nd and 3rd step. Don’t wait for the unifying technology to solve these issues before diving in. Its going to be an exciting time to build great mobile companies this next 5-7 years. See you out there.

Reference Glossary

SMS – short message system otherwise known as text messaging

MMS – multimedia messaging system (originated as photo messaging from J-phone in Japan)

CDMA – code division multiplexing – pioneered and still very controlled by Qualcomm – Sprint, Verizon & MetroPCS use this protocol

GSM – Global System for Mobile, the standard in Europe and most of the world – AT&T & T-Mobile use this protocol

J2ME – Java Mobile Edition (often paired with class library profile called MIDP2)

BREW – Binary Runtime Environment for Wireless – a Qualcomm owned initiative as alternative to J2ME

XHTML – multi modality markup language

WML – the original markup language of the WAP Forum which allowed more efficient use of bandwith constrained mobile networks (i.e.. less chatty)

WURFL – wireless universal resource file – open source config file of wireless devices

MOMO – Mobile Monday community of mobile entrepreneurs supporting other mobile entrepreneurs

(@Rich_Wong is a Partner @Accel_Partners and works with mobile investements Admob and Getjar ( among others) and was previously an operating exec at mobile technology provider Openwave Systems. See www.accel.com/rpw_presos for additional data around the mobile ecosystem. Disclosure: Accel Partners is an investor in Admob, Amobee, Getjar, Mig33, Medio, MetroPCS, as referenced above)




PostHeaderIcon webOS Gets The Facebook App It Should Have Always Had

At long last, webOS has been granted a Facebook application worth its weight in kilobytes. A completely revamped version of the Facebook application has just gone live in the Palm App Catalog – and boy, is it an improvement.

Palm has offered some level of Facebook support on webOS since the launch of the Pixi – but as we noted in our Pixi review, calling what it had “Facebook support” was probably exaggerating. You could sync your Facebook contacts, read your news feed, and.. well, that’s it.

The new app, however…

Read the rest at MobileCrunch >>




PostHeaderIcon Will Valve Revitalize Mac Gaming With Steam For OS X?


Valve is in the midst of a media blitz at the moment — not that you’d notice, since their idea of a media blitz is secretly launching a complex alternate reality game, or emailing single novelty screenshots to six different media outlets. You could be forgiven for expecting a full-site skin for 1UP, or a week-long series of “developer diaries” on IGN — that’s what every other game company out there thinks makes games sell. At any rate, GDC is coming up and the expected announcements are Steam on OS X (definite) and possibly a peek at Portal 2, Half-Life: Episode 3, or both (speculative).

Of course, the idea of Steam on the Mac makes fanboys of all stripes froth delicately at the mouth — but while an excellent game-distribution client like Steam would be welcome on the Mac, it may not be the gaming renaissance people are hoping for. It’s worth taking a bit of time to look at, since gaming is increasingly a major source of revenue and a wedge to increase market share. Let’s take a look at what Steam is up against.

Read the rest of this story on CrunchGear…




PostHeaderIcon webOS 1.4 now available for the Palm Pre, Pixi on Sprint

Good news, Palm fans! If you’ve taken a break from jamming on the “Update” button, it’s time to go tap it one last time: the rollout of webOS 1.4 has just begun.

See original here:
webOS 1.4 now available for the Palm Pre, Pixi on Sprint

PostHeaderIcon Palm CEO talks about disappointing sales

Poor Jon Rubinstein. After a strong, early push, Palm’s sales have slowed and revenue has dried up with $300-$320 million in Q3.

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Palm CEO talks about disappointing sales

PostHeaderIcon Palm Says Revenue Will Be Lower Than Expected, Cites Slow Sales

Handset manufacturer Palm has updated its guidance this morning, indicating that revenues for the quarter and full year will be “well below its previously forecasted range of $1.6 billion to $1.8 billion”. The company expects that revenues for the third quarter of fiscal year 2010 will be in the range of $285 million to $310 million on a GAAP basis.

In a statement, Palm says disappointing sales are due to “slower than expected consumer adoption” of its products, resulting in lower than expected order volumes from carriers and the deferral of orders to future periods.

The company intends to provide more detail on its financial results during its third-quarter financial results conference call scheduled for March 18.

Since peaking in September 2009, at $17.75, Palm’s stock has fallen to less than half that, closing at $8.09 on Wednesday. Expect it to drop more today.

Palm chairman and CEO Jon Rubinstein is quoted as follows:

“Palm webOS is recognized as a groundbreaking platform that enables one of the best smartphone experiences available today, and our work to evolve the platform and bring industry-leading technology to market continues.

However, driving broad consumer adoption of Palm products is taking longer than we anticipated. Our carrier partners remain committed, and we are working closely with them to increase awareness and drive sales of our differentiated Palm products.”

Good luck with that.

How long until a bigger rival snaps up the company?

(Image via HandCellPhone)

Information provided by CrunchBase




PostHeaderIcon Smartphone Sales Up 24 Percent, iPhone’s Share Nearly Doubled Last Year (Gartner)

Last year, Apple’s iPhone nearly doubled its worldwide market share of smartphone sales to 14.4 percent, up 6.2 points from the year before, according to the latest market share figures put out by Gartner.  The iPhone still trails behind Nokia’s Symbian-powered smartphones (No. 1), which saw their share decline 5.5 points to 46.9 percent, and RIM Blackberries (No. 2), which gained 3.3 points to end the year with a 19.9 percent share.

Remember, these are worldwide estimates.  In the U.S., both Blackberry and Apple are much larger than Symbian.  And when it comes to mobile Web traffic, Apple and Android dominate with 81 percent share.  According to Gartner, Android phone sales jumped 3.4 points (to 3.9 percent), but Android is still smaller than WIndows Mobile or Linux.  Those mobile OSes, however, saw their market share drop  3.1 and 2.9 percent, respectively.  Palm’s WebOS barely made a mark with 0.7 percent share.

So when you tally everything up, Symbian lost the most share (5.5 percent), followed by Windows Mobile and Linux.  The iPhone saw the biggest gain (6.2 percent), compared to smaller but roughly equal jumps by Blackberry and Android (up 3.3 and 3.4 percent, respectively).

All together, Gartner estimates 172 million smartphones were sold last year, up 24 percent.  In contrast, total mobile phone sales were flat at 1.2 billion.  Smartphones represented 14 percent of total mobile handset sales last year, up from 11 percent in 2008.  The iPhone, for all of its growth, made up only 2 percent of all mobile phone sales last year. Below are the market share tables from Gartner:

Table 2
Worldwide Smartphone Sales to End Users by Operating System in 2009 (Thousands of Units)

Company 2009 Units 2009
Market
Share (%)
2008 Units 2008
Market
Share (%)
Symbian 80,878.6 46.9 72,933.5 52.4
Research In Motion 34,346.6 19.9 23,149.0 16.6
iPhone OS 24,889.8 14.4 11,417.5 8.2
Microsoft Windows Mobile 15,027.6 8.7 16,498.1 11.8
Linux 8,126.5 4.7 10,622.4 7.6
Android 6,798.4 3.9 640.5 0.5
WebOS 1,193.2 0.7 NA NA
Other OSs 1,112.4 0.6 4,026.9 2.9
Total 172,373.1 100.0 139,287.9 100.0

Source: Gartner (February 2010)

Table 1
Worldwide Mobile Terminal Sales to End Users in 2009 (Thousands of Units)

Company 2009 Sales 2009
Market
Share (%)
2008 Sales 2008
Market
Share (%)
Nokia 440,881.6 36.4 472,314.9 38.6
Samsung 235,772.0 19.5 199,324.3 16.3
LG 122,055.3 10.1 102,789.1 8.4
Motorola 58,475.2 4.8 106,522.4 8.7
Sony Ericsson 54,873.4 4.5 93,106.1 7.6
Others 299,179.2 24.7 248,196.1 20.3
Total 1,211,236.6 100.0 1,222,252.9 100.0

Note* This table includes iDEN shipments, but excludes ODM to OEM shipments.
Source: Gartner (February 2010)




PostHeaderIcon Qik Wins Significant UK Distribution Via Vodafone

Mobile streaming video startup Qik has landed a significant distribution deal in the UK.

Vodafone UK customers will now be able to record and share videos from their mobile phone via Qik by texting ‘Qik’ to 97886 (free) to receive a link to the relevant app for their handset (standard data charges apply). Vodafone is the number two mobile network in the UK, behind O2 and ahead of Orange.

Once loaded, videos generated on Qik can be posted to YouTube, Facebook and Twitter and users will be able to send video messages privately via SMS and email, or upload videos to blogging platforms like WordPress, Tumblr and Blogger.

It remains to be seen how many customers will actually take up Qik however. However, live streaming video from a mobile has yet to take off here and it may well a deal like this to kick off mainstream take-up.




PostHeaderIcon Don’t Panic! Palm isn’t halting production of anything

Everybody panic! Actually, don’t. A number of blogs are reporting on a story by OTR Global claiming that Palm has suddenly told Foxconn (the Taiwanese manufacturer building all of Palm’s handsets) to halt production of the Pre, Pre Plus, and Pixi Plus. This claim, it seems, is greatly exaggerated.

See more here:
Don’t Panic! Palm isn’t halting production of anything

PostHeaderIcon Can you spot the reason someone just paid $13000 for an NES and five games?

Buying an old NES off eBay is a great idea. I did it in college and got two zappers, two power gloves, like twenty games, and a bunch of other stuff for just under $50. But this particular auction fetched the mind-blowing bid of $13,105.

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Can you spot the reason someone just paid $13000 for an NES and five games?

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